Please add postage for DOMESTIC or INTERNATIONAL delivery by clicking on your chosen button

items without postage, sent via ground, may take 4-6 WEEKS domestic or 4-6 MONTHS international

99 of the best EXPERIENTIAL
CORPORATE GAMES
ISBN: 0-9646541-3-X
 
99 diagrams

224 pages

$35 

BULK ORDERS

This is a collection of warmups, openers, socializers, fillers, energizers, and closers for corporate programs:

  • 10 WARMUPS get people's heart rates elevated or stretch their muscles and joints to avoid injuries;
  • 17 OPENERS set the program tone by detailing themes or introducing people to learn their names;
  • 18 SOCIALIZERS deinhibit people or familiarize them, so that they learn more than one another's names;
  • 14 FILLERS occupy unexpected program gaps with more sedentary and time consuming games;
  • 13 ENERGIZERS quickly motivate, invigorate, or raise levels of enthusiasm through physical activity; and
  • 27 CLOSERS highlight learning, celebrate achievement, or bring new commitments for future change.
This book provides useful instructions and insights for business trainers and presenters who want to engage participants in fun and meaningful activitiy at the beginning, middle, and end of any event.
Sample Diagram
 
summarizes the necessary props, movement,
area, time, and group size for the activity
 
 
shows the setup, action, or solution
Sample Text
 
explains the intent, action, highlights,
and preparation for the activity
 
 
offers a facilitator script and variations
AUTHORS

Simon Priest is the leading researcher and writer in experiential training and development with corporations. He presently consults in facilitation training, leadership enhancement, and executive development for a handful of progressive companies interested in staying ahead of their global competition by focusing on the development and maintenance of human resource relationships. Now early retired, Dr. Priest maintains adjunct professorships at several universities and management institutes around the world. His two most recent books are "101 of the best Corporate Team Building Activities" with Karl Rohnke and "The Essential Elements of Facilitation" with Mike Gass and Lee Gillis.

Sam Sikes is Vice President of Learning Unlimited Corporation. He trains facilitators and develops related indoor and outdoor training activities for adults, and has done so worldwide in a variety of corporate and educational settings. Best known for his creativity, Sam has trained groups of as few as two people and as many as three thousand. In 1996, He was recognized as regional "Practitioner of the Year" for his training achievements by the Association for Experiential Education (AEE). He also received the "Karl Rohnke Creativity Award" from AEE at their international conference in 2000, for his best-known books: "50 Ways To Use Your Noodle" (with Chris Cavert), "Feeding The Zircon Gorilla" and "Executive Marbles."

Faith Evans is Owner and Director of PlayFully, Inc. As a process consultant, she offers a broad range of training and development services dedicated to catalyzing life changing growth and potential in people. She specializes in experiential methodology with demonstrated strengths in action learning, small and large group facilitation and having fun! Faith is a member of both the Experiential Training and Development Consortium, and the task force that wrote the DEEP document: addressing the Definition of Experiential Education, Ethics and Exemplary Practices. Her most delightful and humbling accomplishment, however, is being continually trained by her two (now adult) offspring, Erin and Will.

CONTENTS
Three Introductions
Resource Grid (Prope X Time)
Client Grid (movement X size)
Self Check for Leading Games
Games by Six Categories
Game Legend
 
WARMUPS

1

Stretching

6

Counterbalance

2

Partner Stretching

7

Team Toe Touch

3

Twisting Stretch

8

Connections

4

Story Stretch

9

Rope Jousting

5

Mrs. Grady Stretch

10

Twenty Types of Tag

OPENERS

11

Name Roulette

20

Six Count

12

No Props Name Toss

21

Simon Says!

13

Alphabetical Name Circle

22

Secret Handshake

14

Name Exchange

23

Creative Greetings

15

Introductions

24

Changing Places

16

Let Me Introduce Myself

25

Change Five or Ten

17

Find Your Partner

26

Quotes on Cards

18

Crossword People

27

Team Cheer

19

Give Me a Hand

SOCIALIZERS

28

Categories

37

Where in the World?

29

Incorporations

38

Dynamic Org. Chart

30

Special People

39

When I Grow Up...

31

Three Things in Common

40

Balloon Answers

32

Work, Rest, and Play

41

Snail

33

Personal Press

42

Shrinking Circle

34

Reporters

43

Welded Ankles

35

Have You Ever...?

44

Monster!

36

Wallets

45

Diminishing Load

FILLERS

46

Seeing the Obvious

53

Going on a Retreat

47

Ping Pong Pyramid Puzzle

54

Copy Cat

48

Matchsticks & Toothpicks

55

Mystery Writer

49

Interview Questions

56

The Virus

50

Partnership Problems

57

Acquisition

51

Miscellaneous Misleading

58

Seek & Hide

52

Name of the Game

59

Counting Shapes

ENERGIZERS

60

Count Off!

67

Group Charades

61

Speed Animal

68

Who is IT?

62

Who Controls Who?

69

Flashing Fingers

63

Known & Unknown

70

Gotcha!

64

Foreign Exchange

71

Circle the Circle

65

The Auditor is Coming

72

Quick Celebrations

66

Stocks and Bonds

CLOSERS

73

Rain Maker

87

Blowing Bubbles

74

Circle Massage

88

Anonymous Appreciation

75

Metaphoric Circles

89

Gallery Walk

76

Vortex with a Twist

90

Perception Cards

77

Dum Dum Dada Dada

91

Celebration Circles

78

Hidden Feedback

92

Recognition Rings

79

Group Photograph

93

Body Part Reflection

80

Captions

94

Funeral for a Friend

81

Hands Up!

95

Souvenir Symbol

82

Wonderful Circle

96

Cross Group Cinquains

83

Later Letters

97

Coat of Arms

84

Yarning

98

Toasting Transfer

85

Balloon Balance

99

Alternative Reflections

86

Metaphoric Tools

Copyright © 1997-2008, TARRAK Technologies, All rights reserved